Monday, March 31, 2008:

Moved again.

This site has kiiinda been abandoned, so in the event you get the feeling I have posted something, go to oleetku.wordpress.com for the shiny kinda new Zero Overballance

*waves goodbye to blog* Good bye blog...I will miss you... But at least I'm not deleting you. I'll keep you around, even if you become covered with dust...

F*R*A*G:
Does a whole bunch of people screaming "DUN" in unison in a loud monotone voice really count as a dramatic soundtrack?

Thursday, April 12, 2007:

2 things I like

Anime and Mitch Hedburg! It's a new revolution!

http://www.youtube.com/watch?v=mLfhI4U7ITg&mode=related&search=

http://www.youtube.com/watch?v=nCicMdJS12M
F*R*A*G:
I have a hint about something that sucks. I bet it's google's acquisition of blogger!

Monday, March 12, 2007:

Fun, Fun Winter.

First, something neat:



I like these guys. I don't know who they are or why they do what they do, but you gotta like the door scene. And now that that's over with...

I have taken a break from Okami and Castlevania DS for a dismyal purpose. I am sad to announce (although this is probably common sense to the more observant readers out there) that arcades are becoming a thing of the past. Internet and all that jazz I suppose. To me, this is a tragedy for twofold reasons.

Firstly, It's always kinda been a life's dream of mine to own my own arcade. It seems like a good compromise between work and videogames. Unless there's some sort of resurgence in arcades, then this dream is kinda out the window. That would suck, because then I would have to work for real. Oh well, guess I'll just have to come up with some reason for people to go to the arcades...

Secondly though, There's an aspect to arcades which is for the most part lost in the world of online multiplayer gaming. Although they may be real, you don't get to see your opponent. Sure, there he is, killing like 8 guys at once who just spawned after you killed them all, but still. Luckily, you still get the sence of rivals and cliques and such with the formations of clans, but it's still not the same. I watch some of the tournaments on Gamespot, and you can get into following players and matches and it gives nerds out there the same sence that others get from watching football or hockey. But for the players themselves in this case, all their enemies are just names. The action may be intense, but where's the human element? This is actually what I was aiming to reintroduce to gaming with the SIG, and I think it worked fairly well. Except it's the same people over and over, and a lot of us play together anyway. It became a meeting more for the people then for the games.

This is why I want arcades back. You meet your opponent. You play the game. You find out where you stand. And when you're done, you're left with a tangible person who you can choose to persue outside the game, mutually agree to be aquainted through the game only, or just ignore complely. Either way, you can look back and point and say "There's that person I played against." Friendship or rivalry, there's an actual person involved.

Maybe it's ironic I'm a gamer but I think that people should be an importaint part of the experience. Sometimes. And people are less likely to be all out assholes without the anonymity of the internet there as a buffer. Or, sometimes you need a break from people. That's all fine a good too. Just as long as you don't try to permanently escape from society. Then you're a nerd AND a loser.

Okay, my whole rant on this spewes from a trip I took to the arcade in the mall the other day. I still enjoied one of my most passionate passtimes, but I also got to make fun of people and their pop culture, get yet another reaffrimation that I am way way on the bottom rungs of DDR-dom, and I was challenged by a random big black guy at Soul Calibur II. I won 2 of 3 rounds, and it was damn intense. Partly beacuse it was a really fuckin close' match, but also because my introduction to this man was Ryan saying, "Hey Nick, this guy wants to have a go against you." We both went in dead silent, and went at it. At the end of the final round, he won and we both bounced away from the machine praising/cursing the mystical powers that be. (Also, I was a bit afraid that this guy would eat me. He was shorter then me, but totally outweighed me. I'm damn happy he was friendly to me.) But do you see what I mean now? I have no idea who the hell he was, and I'll probably never see him again, but I doubt I'm going to forget that encounter any time soon.

Now, back to those single-player games I'm obsessed with for the moment. Then some very involving 4 player action with Anders and people later this week...

F*R*A*G:
Behold the wooly panda. He is plump and round. The nearby sound of a throtling chainsaw frightens him. "Eek! Eek!" says the panda.

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Monday, January 15, 2007:

New theory time!

My current mood in now way warrents that exclamation point of happiness.

Here's the theory:

There's a question that's been going around all philosophist circles, and more poiniently, the nugaty filling that is my mind. How does the universe work? For a while now, I've been working under the theory that all of the universe is a ballance. It seemed reasonable. Orbits, plants needing co2 and making oxygen/humans needing oxygen and making co2, men and women, physics, etc. It worked, and probably still is working.

The prolem is, I think I've only been experienceing (or at least observing) only good things. Not bad, but my understanding of the universe deserves counters to all this. There is, of course, the chance that it's all being ballanced somewhere else, but this demand is still creating a mental instability in me. If it is, then it's reasonable to assume that it is the root of my masochitic tendancies. I mean, doesn't is kinda make sence that whenever I get hurt or punnished or something, I smile and begin laughing a good hearty laugh because suddenly my inexplicably unending good luck has just been ballanced a little, and I don't have to worry that it's going to hit me later on?

Well, that's my theory for now.

F*R*A*G:
Why is everyone making refrences to the ass?

Wednesday, January 03, 2007:

Zen acheived. Resetting...

In this game, you are robot (#). Your job is to find kitten. This task is complicated by the existence of various things which are not kitten. Robot must touch items to determine if they are kitten or not. The game ends with robotfindskitten.

F*R*A*G:
Let's hear it for the Vauge Blur!